Essentially, a p2pOS plugin is an application that runs on a client computer (i.e. alongside the main p2pOS application) and which implements a localhost sockets-based communication protocol which allows it to connect to the p2pOS main application (said communication protocol specification is part of the p2pOS API). Thus, because the only requirement for a p2pOS plugin is to implement a sockets-based communication protocol, a plugin can be written in any programming language which provides sockets access, including interpreted languages e.g. python, or tcl/tk, etc.
As the title of this post says, it's only the first stage of the plugin framework that's been implemented so far (specifically having p2pOS detect and run plugins), or, in other words, this is how things look like now:
Finally, because i love screenshots, here's the p2pOS main application starting a plugin...
...and then stopping it:
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